//==============================================================================
// Camel Archer_Anim.txt
//==============================================================================

//==============================================================================
define bow
{
   TechLogic none/Copper Weapons/Bronze Weapons/Iron Weapons
   set hotspot
   {
      version
      {
         Visual attachment x bowhorse standard
      }
   }
   set hotspot
   {
      version
      {
         Visual attachment x bowhorse standard
ReplaceTexture attachments A bow standard/attachments A bow copper
      }
   }
   set hotspot
   {
      version
      {
         Visual attachment x bowhorse standard
ReplaceTexture attachments A bow standard/attachments A bow bronze
      }
   }
   set hotspot
   {
      version
      {
         Visual attachment x bowhorse standard
ReplaceTexture attachments A bow standard/attachments A bow iron
      }
   }
}

//==============================================================================
define bow2
{
   TechLogic none/Copper Weapons/Bronze Weapons/Iron Weapons
   set hotspot
   {
      version
      {
         Visual attachment x bow standard
      }
   }
   set hotspot
   {
      version
      {
         Visual attachment x bow copper
      }
   }
   set hotspot
   {
      version
      {
         Visual attachment x bow bronze
      }
   }
   set hotspot
   {
      version
      {
         Visual attachment x bow iron
      }
   }
}

//==============================================================================
define blood
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
          Visualparticle sfx a blood spurt
         }
      }
   }
}

//==============================================================================
define Head
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Cavalry N Jarl Head Standard
		ReplaceTexture Cavalry N Jarl Head Standard/utility e spy head scarf
         }
      }
   }
}

//==============================================================================
define quiver
{
	set hotspot
	{
		version
		{
			Visual attachments c quiver
		}
	}
}


//==============================================================================
anim Bored
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Cavalry E Camel_IdleA
ReplaceTexture Cavalry E Camelry Copper/archer e camel archer
ReplaceTexture Cavalry E Camelry camel Copper/archer e camel archer camel
				Connect TopOfHead Head hotspot
				connect RightHand Bow hotspot
				connect BackChest Quiver hotspot
         }
      }
   }
}

//==============================================================================

anim Walk
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Cavalry E Camel_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.10 true   
                  tag FootstepRight 0.35 true   
                  tag FootstepLeft 0.15 true   
                  tag FootstepRight 0.95 true   
//-- end auto generated section
ReplaceTexture Cavalry E Camelry Copper/archer e camel archer
ReplaceTexture Cavalry E Camelry camel Copper/archer e camel archer camel
				Connect TopOfHead Head hotspot
				connect RightHand Bow hotspot
				connect BackChest Quiver hotspot
         }
      }
   }
}

//==============================================================================

anim Death
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Cavalry E Camel_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.85 false HeavyFall checkVisible 
//-- end auto generated section
ReplaceTexture Cavalry E Camelry Copper/archer e camel archer
ReplaceTexture Cavalry E Camelry camel Copper/archer e camel archer camel
				Connect TopOfHead Head hotspot
				connect RightHand Bow hotspot
				connect BackChest Quiver hotspot
                                Connect TopOfHead Blood hotspot		
         }
      }
   }
}

//==============================================================================

anim Idle
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Cavalry E Camel_IdleA
ReplaceTexture Cavalry E Camelry Copper/archer e camel archer
ReplaceTexture Cavalry E Camelry camel Copper/archer e camel archer camel
				Connect TopOfHead Head hotspot
				connect RightHand Bow hotspot
				connect BackChest Quiver hotspot
         }
      }
   }
}

//==============================================================================

anim RangedAttack
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Archer E Camel Archer_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.62 true   
               tag GenericSound 0.62 true   
               tag SpecificSoundSet 0.62 false Arrow checkVisible 
//-- end auto generated section
ReplaceTexture Archer C Mounted Archer Standard/archer e camel archer
ReplaceTexture Cavalry E Camelry Copper/archer e camel archer
ReplaceTexture Cavalry E Camelry camel Copper/archer e camel archer camel
				Connect TopOfHead Head hotspot
				connect RightHand Bow2 hotspot
				connect BackChest Quiver hotspot
         }
      }
   }
}

//==============================================================================

anim Flail
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Cavalry E Camel_FlailA
ReplaceTexture Cavalry E Camelry Copper/archer e camel archer
ReplaceTexture Cavalry E Camelry camel Copper/archer e camel archer camel
				Connect TopOfHead Head hotspot
				connect RightHand Bow hotspot
				connect BackChest Quiver hotspot
                                Connect TopOfHead Blood hotspot
         }
      }
   }
}
